Will your game require multi-leveled platforms? Yes im trying to incorporate the platform based style to my game
Will there be punitive damage inflicted on your hero if he doesn't stay on the platforms (fall to death, lose heath - Mario Bros. or Contra). No his health gets effected by the damage from the enemies that throw axes at him.
Will some of your platforms be destroyable (like bricks in Mario Bros.)? I'm not to sure if im going to have breakable platforms, because i have so much more detail already in the game its going to be long enough trying to figure out the different debug errors that are popping up right now.
Wednesday, March 30, 2011
Wednesday, March 2, 2011
Character Effects
After learning about these different movie clip properties (alpha, xscale, yscale, etc), is there a particular place in your game these will be useful? Yeah I will have character effects in the actual game screen on each stage that you control the character.
Please tell me about the parts of your game, for instance, powerups or dead enemies, that will be affected by these new properties you have learned about.This will make my weapons and attacking the enemies work a lot smoother.
Please tell me about the parts of your game, for instance, powerups or dead enemies, that will be affected by these new properties you have learned about.This will make my weapons and attacking the enemies work a lot smoother.
Monday, February 28, 2011
Score Keeping
Do you plan to do score keeping? Yes i plan to have some sort of score keeping
Will it truly related to score, or will be a health meter or enemy health meter, or both?It'll either be just a health meter for the hero and enemy or both I haven't quite decided.
Will it truly related to score, or will be a health meter or enemy health meter, or both?It'll either be just a health meter for the hero and enemy or both I haven't quite decided.
Wednesday, February 23, 2011
Sound Effects
Is sound an integral part of your game? Yes i think that in every game sound should be incorporated.
Do you plan to have sound effect, background, both, etc?Mine will have sound for the characters cause its a action platform game, also sounds for the buttons and probably the background.
Do you plan to have sound effect, background, both, etc?Mine will have sound for the characters cause its a action platform game, also sounds for the buttons and probably the background.
Monday, February 21, 2011
Finding Solution
The list of solutions do help with debugging my code. Also it has a lot of resources that you can visit and get solutions for problems.
Wednesday, February 16, 2011
Preloader
Think about the file size all of your assets. Will your game need a preloader? Probably yes
If so, what are the major type of assets that require you to preload your game?I would say the stages that has the character and enemies interacting. Also i would say the animation of the characters moving and doing a action.
If so, what are the major type of assets that require you to preload your game?I would say the stages that has the character and enemies interacting. Also i would say the animation of the characters moving and doing a action.
Monday, February 14, 2011
Collision Detection
How will collision detection affect your game?
It will make my game alot more active cause my game is a platform game that deals with enemies and heroes.
What dynamics will it accomplish in the action of your game?It will allow my characters to interact more when u attack and dodge the enemies.
It will make my game alot more active cause my game is a platform game that deals with enemies and heroes.
What dynamics will it accomplish in the action of your game?It will allow my characters to interact more when u attack and dodge the enemies.
Monday, February 7, 2011
Special Effects
Do you think this topic will be helpful to your game? Yes Games always needs special effects to make it that much better.
Will your animation be scripted or mostly timeline animation?
It will probably be more timeline animation because most of the special effects will be on the title screen and the levels.
Will your animation be scripted or mostly timeline animation?
It will probably be more timeline animation because most of the special effects will be on the title screen and the levels.
Wednesday, February 2, 2011
Testing and Debugging
Have you ever had to use trace to fix a problem? yeah I have had to debug a lot of coding in my game cause there is always errors popping up.
Telling about your coding error and how tracing helped resolve the issue.
Couldn't get the buttons to work but after about a week and debugging and going over my codes i finally found the solution and then it finally worked and it was always something small in the code that was wrong misspelling, brackets,or parentheses.
Telling about your coding error and how tracing helped resolve the issue.
Couldn't get the buttons to work but after about a week and debugging and going over my codes i finally found the solution and then it finally worked and it was always something small in the code that was wrong misspelling, brackets,or parentheses.
Monday, January 31, 2011
Scrolling Background
Will your game require a scrolling background?
Yes it will require a scrolling background probably in most of my game.
If so, how will affect your game?
It will make the game play a lot smoother with a background in it that will move along with the character.
Will it be used in your introduction, action sequences, etc?
It will mostly be in the action sequences like stage 1 and stage 2. Not so much with the title screen or the ending screen.
Yes it will require a scrolling background probably in most of my game.
If so, how will affect your game?
It will make the game play a lot smoother with a background in it that will move along with the character.
Will it be used in your introduction, action sequences, etc?
It will mostly be in the action sequences like stage 1 and stage 2. Not so much with the title screen or the ending screen.
Wednesday, January 26, 2011
Moving on a Path
Will moving on a path help your game?
Yes I believe that moving on a path would help.
If so, what point will it serve in your game?
Because i could add a little smoother movement in the background.Also it would add more life to the game with the random characters in the background moving on a constant motion path.
Yes I believe that moving on a path would help.
If so, what point will it serve in your game?
Because i could add a little smoother movement in the background.Also it would add more life to the game with the random characters in the background moving on a constant motion path.
Navigating the Timeline
The worst experience I had last semester with coding was the movement of the characters I could not debug the code, and it took me for ever to try to get it to work. I'm still working on debugging it. I don't know if its the instance name, something in the coding or what it is.
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